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Category Archives: Entwicklung







This is an update post. Due to the recent mention of my previous post about my BezierPath Scripts for Unity3D I will now provide the Editor Script, too. So you can start with this package right away. I have to mention that this project was a one evening thing and it is far from finished or bug free. Have fun.

Download: BezierPath







FoldIt Gameplay

Macht gar nicht mal so wenig Spaß – diese Wissenschaft. Spaß und Forschung werden von den wenigsten Menschen gleichgesetzt oder in irgendeine positive Relation gesetzt. Doch mit Spielen wie FoldIt könnte das bald anders aussehen!

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http://www.bgf2011.com/Ein Wochenende voller neuer Informationen. Oder doch nur die alte Leier? Read More »







In der vergangenen Woche haben wir bei Funatics zwei große Meilensteine erreicht. Das Cultures Online Add-On “Keilerei um Amerika” ist nun endlich für alle Spieler Online. Das hat einiges an Schweiß gekostet und ich hoffe alle Spieler haben so viel Spaß wie wir uns ausmalen beim Kampf um die Kolonien.

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http://www.deletedcity.net/geo_images/1.jpg

deletedcity.net

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Today’s challenge was to get Smartfox 2x Server running and get unity3d 3.4 connected to it.

Of Course getting both installed is no problem at all. Both come with a very simple install process on Windows and Mac. Secondly The connection setup. Smartfox uses some very special terminology like “Zone” and “Room”. Read More »







Thanks to jpjb for gently forcing to make the Midi Add-on blender 2.59 compatible. I guess it’s done for now. So I ask everyone interested in a Blender 3D Add-on to test and give feedback on github.







For a long time I wanted to not only lerp my transforms between different positions and rotations but to smoothly interpolate them on a runtime generated bezier. This way the movement would look much smoother and the player/user would not loose their orientation. Read More »







Das onCreationComplete-Event von Flex wird nur gefeuert, wenn ein Component sichtbar auf der Stage wird. Man sollte ihn also nicht nutzen um es sichtbar zu machen. #fail…







This add-on provides access to midi events from a selected file (per Blender object). It mainly generates a Keyframe for each event found in the file. You can choose which track to listen to and can also restrict listening to a selected note (key). This is especially useful for drum or percussive tracks.
Velocity and pitch (key) are written in the location x and y axis. So you can then use the object position as a driver for every other property you like.
The add-on rests in object context and stores all data in the object itself.

I really look forward to your feedback.

The Blender 2.5 Midi Add-on on github