Having bought the new “Blender Gamekit 2″ book, many of my question had been answered. Other, new questions became important and were, however, not answered in the book. As I expect that many of you out there face the same problems I have, I provide some simple solutions seperately to study the functionality of the Blender 3D Game Engine.
Simple Mesh Collision Test
Try to use a low-poly mesh (hidden) for collision detection rather than using your high resolution (visible) version. Learn how to do this in this Tutorial.
Fire Mesh from a given Position
Use this to learn how to create meshes on the press of a button. This is collision-safe as we use a python-script to generate the object instead of the actuator. You can “shoot” the Mesh by giving it a speed at the time it is created.
Randomly add Objects
Use this to learn how to create meshes randomly on a surface or within a volume on the press of a button.
Softbodies in Realtime
This roughly describes how to create a softbody for blender’s realtime Game Engine.
softbodytest.blend













