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Having bought the new “Blender Gamekit 2″ book, many of my question had been answered. Other, new questions became important and were, however, not answered in the book. As I expect that many of you out there face the same problems I have, I provide some simple solutions seperately to study the functionality of the Blender 3D Game Engine.

Simple Mesh Collision Test

Simpler Mesh Collision Tutorial

Simpler Mesh Collision Tutorial

Try to use a low-poly mesh (hidden) for collision detection rather than using your high resolution (visible) version. Learn how to do this in this Tutorial.

collisiontests.blend

Fire Mesh from a given Position

Fire Elements Tutorial

Fire Mesh Tutorial

Use this to learn how to create meshes on the press of a button. This is collision-safe as we use a python-script to generate the object instead of the actuator. You can “shoot” the Mesh by giving it a speed at the time it is created.

fireelementstest.blend

Randomly add Objects

Randomly Add Objects

Randomly Add Objects

Use this to learn how to create meshes randomly on a surface or within a volume on the press of a button.

randomaddtest.blend

Softbodies in Realtime

Softbodies

Softbodies

This roughly describes how to create a softbody for blender’s realtime Game Engine.
softbodytest.blend

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